Trees and Forests in three.js: LOD, Instancing, KTX2 and Wind
How to put a real forest into a browser game without killing the frame rate or the download
Practical guides on 3D trees and vegetation for games and the web: LOD chains, impostors, instancing and forest performance in Godot, three.js, Unity and Unreal. Written by the team behind FoliMesh, a procedural 3D tree generator.